Helping Different Types of Products Succeed - A Management Approach of Sustainable Lean Design
Speaker
  • Yuan Sisi Yuan Sisi NetEase Senior Game UX Design Manager

    Senior game interaction design manager & game interaction design expert, currently the head of design department of NetEase Rayfire UX Center. Graduated from Zhejiang University, she has 10 years experience in experience design and design team management. She leads a team covering games and Internet products, and advocates team composition diversity. Leads the experience design of many large online games, including "Forever and Ever", "War of Ideas" and "UNO! The games developed by our team have been launched in 188 countries and regions worldwide. Speaker at GDC (Global Game Developers Conference), one of the top conferences in the game industry, 2 times. Awarded 5 red dot, IF, IDEA design awards.

    Design philosophy: Experience design requires teamwork.

Helping Different Types of Products Succeed - A Management Approach of Sustainable Lean Design

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Session D2
Meeting room Undetermined
Time 12/31 09:00-12:00
Type Workshop
Language Mandarin
Direction Design Management
keynote content
Content Introduction

The competition in the game market is getting more and more fierce, and boutique game products are going to be the general trend. Large-scale boutique game development faces a series of problems: more staff and high cost; increasingly complex interactions; low sense of value of designers, etc. In such an industry background, the design team is also constantly meeting new challenges. The "we" is always more important than any individual. While it is possible to design on an individual basis, the complexity of today's games is quickly pushing this approach to the edge. The team approach has been the standard model in graphic design and architecture for many years, and the same is true in the game industry.

In this workshop, we will answer how we can address and solve these problems through theory and examples from the perspective of an experience design team. Ultimately, we have used this lean design management model to help several products achieve both word-of-mouth and commercial success, and to help teams grow through the opportunity to follow up on great projects, and even play a role in driving the industry ecology. This workshop will allow the audience to learn about targeted solutions to design management problems, as well as ways for design teams to carry out lean design management and multi-business linkage.

The main contents of this workshop are.
1、Characteristics of large game products
1.1 Large-scale game product characteristics
1.2 Game experience design and its evolution process
1.3 Key issues facing large scale products

2、What is Lean Design Management Model
2.1 The origin of lean management concept
2.2 Characteristics of Lean Design Management Model
2.3 Structure of Lean Design Management Model

3、The Lean Design Management Model and its Practice (Case Sharing)
3.1 How to make successful products with few elite talents
3.2 Making repetitive work, more automated
3.3 Manage all problems well
3.4 Fully assist designers to grow

4、Chinese designers can do a lot
4.1 Become the designer and solver of experience
4.2 From games to peripheral tools - assist products to make decisions
4.3 From the world to the world
4.4 From China to the world
4.5 Sense of responsibility

Structure and Agenda

1、Workshop Introduction: Content Introduction
2、Concept explanation: sustainable design center model and lean design management approach
3、Case presentation: various cases and details sharing under this methodology
4、Hands-on interaction: solving pre-defined mid-stage development problems with several creative solutions
5、Q&A
6、Summary

Target Audience

1、Design Manager
2、Intermediate/Senior Game Interaction Designer
3、Middle/Senior Internet Interaction Designer

Participants Benefit

1、Understand some basic concepts of design management
2、Knowledge of targeted solutions to design management problems
3、Understand the design team's approach to lean design management and multi-business linkage

Work Case
  • Manage all problems - player learning and experience level theory
  • Background - key issues and challenges
  • Case 3 - building a lean team
  • Method - define the value of the business in the product
  • Enhancing the international influence of achievements - sharing at the gdc2022 core conference the UX challenges of adapting classic uno to mobile
  • Enhancing the international influence of virtual intelligent scene results of interactive experience design - sharing at gdc2020 user experience summit the UX challenges of adapting classic uno to mobile
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  • Manage all problems - player learning and experience level theory 16
  • Background - key issues and challenges 26
  • Case 3 - building a lean team 36
  • Method - define the value of the business in the product 46
  • Enhancing the international influence of achievements - sharing at the gdc2022 core conference the UX challenges of adapting classic uno to mobile 56
  • Enhancing the international influence of virtual intelligent scene results of interactive experience design - sharing at gdc2020 user experience summit the UX challenges of adapting classic uno to mobile 66
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